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Never Play With Scared Money

If you have been around the world of gambling, you know how dangerous it can be to play with ‘scared money’. If you haven’t, you need to keep reading so you don’t find yourself falling in this trap of chasing rainbows and winding up in the mud. Gambling should be fun and not a means of making ends meet when times are hard. online bet malaysia

If you are gambling with your bill money because you don’t have enough to cover all of your bills, you are playing with scared money. You are gambling in order to hopefully make up the shortfall you have in your bill money and you will ultimately lose your remaining money.

Playing with scared money is not necessarily the sign of gambling addiction but it is a problem in and of itself. If you gamble all the time and then you gamble with your bill money to try and win back what you lost then you could have a gambling addiction. However, if you just occasionally have a shortfall in your income and you try to win some money to make up the difference, you aren’t addicted but you are creating a serious problem. It would be better to pay what money you could toward your bills and work out something with the landlord or creditor rather than give them nothing because you put all in a machine.

You should only gamble with money that is completely and 100% not earmarked for anything important. If you win, you can put the winning aside for more gambling money or pay off bills. The point is that you make sure you are not playing to win because you don’t have any other money. Your slot machine money should be the last thing you set aside when you are creating a budget. It’s like smoking, drinking or any other vice, you don’t have to have it and you won’t die without it.

The bottom line is to make sure you don’t have a gambling problem. Never play with scared money and always pay your bills before you hit the tables. If you do this, you can enjoy yourself and not be stressed out looking for a win.

The Path From Fun To Depression

Playing games is supposed to be fun. You place your bets and hope you win some money. If you don’t win, you chalk it up to the roll of the dice and keep going. However, if you are one of the millions of people with a gambling problem, the path that started out fun can wind up in severe depression. When you continually spend your money in the casinos and online game rooms you may find yourself spiraling into depression with no end in sight.

If your once entertaining time spent at the roulette table or slot machine has become a desperate attempt to recoup what you keep losing and you find that you aren’t having fun, you are most likely depressed. The depression is a result of losing money that you can’t afford to lose and yet you keep going back to try and win back your money. This endless cycle will continue until someone or something intercedes and you get the help you need for your addiction.

The good news is that you can break the cycle and get your life back together. However, you have to first realize that you have a problem with gambling and decide that you need help to overcome your addiction. If you don’t, you could lose much more than your money; you could lose your marriage, your home and even your employment. If you choose to get help, there are many treatment options, from Gamblers Anonymous to private therapy. You don’t have to continue in depression, you can beat your problem and resume a normal life.

It is easy to see how simply a person can go from having a fun night out at the poker table to not being able to stay away from the tables. If you think this is you, you need to get help and get your life back under control.


The Training Game In Blackjack

The training game is also a part of blackjack – and its rules are being defined as they are, below:

Training Game rules: One player acts as the dealer and deals two cards face down to two, three, or four spaces. Two cards are turned face up, and the dealer deals himself one card down and one card up.

The dealer hits the down hands with one or two cards each, turned face up. There is no need to look at the hands to see if they require a hit.

The hand that was turned face up is called the challenge hand. The dealer has the option of selecting the hand as a challenge or to continue dealing until the appearance of a more difficult situation.

When the dealer has designated the hand as a challenge, the player must write on their sheet the case, the proportion of the deck cased, and the action they would take for the challenge hand.

After all the players have written their answers, the dealer makes an accurate case of all the exposed cards – and the method used for making the accurate case is elaborated further under Dealer’s Case.

The Dealer’s Case is used for scoring – three points are awarded if the player’s case was correct. Two points are allowed if only the ace account was wrong.

One point is allowed if either the 10s count or the small cards count was wrong by one plus or one minus. No points are scored if the case was inaccurate by more than one plus or minus.

The exposed cards are counted for determining the proportion of the deck cased. If the player estimated the proportion within eight cards, one point is scored. A correct action earns three points.

After each challenge by the dealer, the cards are reshuffled, and the game is resumed. The first player to reach 100 points wins.

If the game is played against players of uneven skill, or with only one player, then par can be used. Find par by adding up the total points possible and multiply by .90.

In the Dealer’s Case, an accurate case of the exposed cards can be made by separating them into groups of three. Each group should be arranged, when possible, with one 10, one medium card, and one small card.

These even groups can be set aside and the remaining cards cased. The remaining cards should be grouped into threes at random; when one extra card is left at the end of the case, it should be considered as a plus.

For example, the last five cards, after the balanced groups are removed, are a 10 and four small cards. Grouping three small cards, the count is one plus 10s and two minus small cards.

The remaining 10 and small card will increase the medium card total to two plus.